Excerpt from the live chat:
|[Comment From Pound_lb003]|
What crazy technical terms can you throw at us, that the ND Engine 2.0 boasts?
|[Comment From wsowen02]|
How varied are the environments this time?
|[Comment From Luke]|
You told us the snow is going to be the best snow we ever saw. We got some footage of that snow in trailers, but can you tell us more, of how this snow is going to work? By the way, you're an awesome company Naughty Dog.
|Evan Wells: Screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation...|
update: Interesting info about PS Cloud:
Ever since the trademark filing of PS Cloud, speculation has been buzzing. The trademark covers “entertainment services, namely, providing an on-line video game that users may access through the internet”
We have found more evidence of PlayStation Cloud being accessible “through the internet”…
SCEA San Diego recently mentioned while speaking to Gamasutra that they would be “exclusively” working on PSN game development. This goes against all speculation so far pegging PlayStation Cloud as a social networking service. Of course Sony San Diego could very well be developing a service or application, for the PSN with PlayStation Cloud.
Whatever PS Cloud is, it seems as though it’s going to be coming from Sony’s San Diego Studio.