Color bleeding from the red and green wall:
Executable and source code at http://code.google.com/p/tokap-the-once-known-as-pong/downloads/list
Having showed a 400-million-polygon asset from G-Force as proof that even the heaviest scenes can be raytraced in production, Fajardo singled out volumetrics as a particular area of benefit.
“[With a traditional hybrid Reyes renderer] you’re losing the interaction of the raytrace effects with the volumes so even simple things like shadows become a problem,” he said. “[With Arnold] it just works. There’s no ‘gotcha’.”