Just a simple test to show how well the latest version of Brigade runs on a system with 2 GTX 580s. The scene uses multiple importance sampling and renders extremely fast, regardless of the materials being used (Blinn, diffuse, glass and specular) or the number of reflections. The new engine is truly a joy to play with, I've tested a number of complex 3D models containing over half a million triangles and Brigade doesn't break a sweat.
The following video was rendered at 640x360 (720p screen resolution) with 16 spp per frame (15-25 fps):
http://www.youtube.com/watch?v=MeF-pxLlmRo (watch in 720p)
Some 720p screens:
Depth of field:
Yep, path tracing has come a long way and it's finally ready for primetime!! Time for some hardcore testing :-) Stay tuned next week for a real-time path traced fly-through of Random City.